Join the Community workshop - facilitated by Anne Toole
Introduction video
can be seen on Share on Ovi
Workshop tasks:
- How will we produce and consume entertainment in the future?
- Create 1-2 new production / business models for your chosen entertainment type. Remember UGC!
- What, why, how?
Concepts for film
Product placements
- Based on the demographic information the audience have given, the product placements are tailored on film
Audience participation
- Alternate endings (based on location/person)
- Mash-up of past films (scary movies etc.)
- Real-life CGI (choose actors you want to play each part)
- Individual view of film (via glasses, button voting or mass voting)
New business models
- Upsell
- In film ads (BT to audience)
- “Do you want Zoe to die?” No $2, yes $1
- Price to watch film becomes dependent on date or release (sooner = expensive)
Choose from which perspective you want to look at the film
- Director’s perspective
- Certain actor’s perspective etc.
Concepts for gaming
Social elements of gaming, there are always elements of
- Competition
- Reward
- Risk/chance
- Role play
- Adrenalin
Games are often good excuses to get together with your friends
Contextual ambient gaming
- People playing a game in the real world using their mobile device
- Location aware
Human computational gaming
- Combining gaming elements to e.g. searches: people give semantic meanings to pictures (eg. Picture of cat) and those whose tags are similar (high telepathy score), can meet digitally
Future games
- Layering e.g. your social media activities to a game between your friends, “games as a bridging layer”
- Possible business model: people recommend ads to each other in order keep playing the game, related to game context
Concepts for future entertainment
Concept of “Me Media”
- “How everyone be part of the media experience”
Let consumers engage on different levels and media
- Via online community, playing the game, making their own stories etc.
- Empower the consumers to make the story “open end”, so people can pop in to enjoy the whole experience or just parts of it
- Consumers could have a role or take part in the entertainment product itself
- “You can buy a 2-3 second personal ad for Dark Night and sent that version of the movie to your friends.”
New business models
- Subcription models accessing, e.g. new material
- If user generated versions are
- good enough, you could charge money for them and split the revenues
Concepts for music
General concensus: “People don’t want to pay for music”.
There are nowadays lots of different way to get music
- Buy from artist/label/touring band at concerts
- Not buy
- Stream music
- Promos/gifts
Making and performing music digitally
- Making music with e.g. game-like mobile applications
- Rock Band/Guitar Hero
Remixing and mash-upping music is a big trend
Traditional business models around music
- Music label based models are facing problems
New innovative business models
- Shared music during commute times
- People could listen the music what others are listening to on the bus or in the car on your left
- Watermarking or advertising in music: “This song is brought to you by...”
- Content creators can add advertising to their music
- Band as a community platform (revenue sharing)
- Tips / donations if you like the music you are listening to
Low bandwith -> Free
High bandwith -> Pay
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